Nute of the Labyrinth

Description:
Nute of the Labyrinth, level 13
Goliath, Fighter, Polearm Master
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Background: Geography - Wetlands (+2 to Athletics)

FINAL ABILITY SCORES
Str 22, Con 13, Dex 16, Int 9, Wis 16, Cha 11.

STARTING ABILITY SCORES
Str 17, Con 10, Dex 13, Int 8, Wis 15, Cha 10.

AC: 26 Fort: 26 Reflex: 21 Will: 22
HP: 100 Surges: 10 Surge Value: 25

TRAINED SKILLS
Endurance +12, Intimidate +11, Athletics +21

UNTRAINED SKILLS
Acrobatics +9, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9,
 Heal +9, History +5, Insight +9, Nature +11, Perception +9, 
Religion +5, Stealth +9, Streetwise +6, Thievery +9

FEATS
Level 1: Toughness (retrained to Polearm Gamble at Level 11)
Level 2: Weapon Expertise (Polearm)
Level 4: Blade Opportunist
Level 6: Forceful Opportunist
Level 8: Polearm Momentum
Level 10: Goliath Greatweapon Prowess
Level 11: Avalanche Reaver
Level 12: Armor Specialization (Scale)

POWERS
Fighter at-will 1: Threatening Rush
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Probing Attack
Fighter daily 5: Rain of Steel
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Come and Get It
Fighter daily 9: Victorious Surge
Fighter utility 10: Mighty Surge
Fighter encounter 13: Silverstep (replaces Steel Serpent Strike)

ITEMS
Adventurer's Kit, Agile Scale Armor +1, Hammer, Horn, Journeybreads (20), 
Bottle of Wine, Javelin (5), Iron Armbands of Power (heroic tier), 
Whirlpool Glaive +3, Horned Helm (heroic tier)
Bio:

The Labyrinth
When Nute awoke, he found himself in the ruins of an immense fortress city, sprawling over half a league of land. The streets and courtyards of the city were strewn with the bones and armaments of creatures, both human and monstrous, who had fallen in a great battle. The faded livery on their arms bore many sigils, some of gods worshiped in Hamilcon. Though the land was lifeless and still, the smell of burnt flesh permeated the air, and the wind carried the sound of faint wailing.

Ruins in the city:

There was a great dome in the center of the city, a hundred fathoms high, with one of its sides caved in. Inside the dome, a set of enormous shackles lay broken on the floor, sized for a being as large as the dome itself. Whatever was imprisoned in the dome, it had broken free and carved a swath of ruin in its escape from the city.

Nute wandered the city for several days, almost dying from lack of water and the foul air, before he was found by a small band of nomads. He lived with them for several years, focusing simply on surviving in the hostile landscape.

The desolate landscape of Labyrinth:

A particularly nasty island floating over the abyss:

The nomads called the land Labyrinth—not a whole world, but a broken demiplane in which they were trapped. The land sometimes fell away into nothingness, and airborne islands could sometimes be seen floating in the hazy sky. Wild magic and strange beasts abounded, yet nothing grew. Sometimes portals spawned, perhaps leading to the islands or maybe simply to oblivion. The nomads survived only by a create food and water ritual, cast every morning. The ritual seemed tainted by Labyrinth, and produced bitter food and water. They hid from danger when possible, and fought only when necessary, but their numbers still dwindled. Nute learned use of the spear in this time. Whether due to the food or the ambient magic, he also grew taller and heavier, and his skin hardened into a stony hide (matching the other nomads).

Nute fighting Labyrinth’s fauna:

The nomads had stories of a time when the land was whole, telling of the immortal guard who stood watch over a chained god. But evil crept in and freed the god, the guard was slain, and the land broke into pieces. They said the god still walked Labyrinth, breaking the land a little bit more with every step. The stories also said there was a way to escape Labyrinth, and Nute’s tales of Hamilcon prompted some young people in the tribe to try the portals. Nute went with them.

They emerged on an island where there was still some life, and people lived in crude settlements. The people there were normal humans and called their city Holdfast. They welcomed Nute and the other nomads. The island had recently begun to be plagued by winged creatures which would ambush and carry off children, and the nomads (called “goliaths” by the Holders) were pressed into service as guards.

Holdfast:

A few years later, Holdfast came under attack by organized bands riding the backs of winged serpents. The serpents would land, and offload troops, who would kidnap as many people as possible and retreat before resistance could be organized. The holders sent out scouting parties, both on foot and in balloons, to try to locate the source of these attacks. One of these scouting missions brought Nute to the very edge of the plane, to an old ruin which the holders called Lighthouse. The ruin contained a large stone globe on a pedestal, said to depict another world (which is whole). A path leads away from the globe to a precipice, where the land falls away into nothingness.

That day, Nute stood at the end of the path, and looked out into the abyss. He thought he could see a green, blue, and white landscape flicker into view. Acting impulsively, he stepped forward. Mists closed around him and his feet hit solid stone cobbles. Turning back to call for his companions, he found only mist, and the path continued under his feet whichever way he walked. After what seemed like hours, he emerged—outside Labyrinth.

Outside Labyrinth:

Nute of the Labyrinth

Breach Mirdan