Charisse Ambler

Human Cleric

Description:
Stats:
  • STR 9
  • CON 15
  • DEX 11
  • INT 13
  • WIS 20
  • CHA 18
Defenses:
  • AC 24
  • FORT 21
  • REF 20
  • WILL 28
  • HP: 82
  • Bloodied: 41
  • Surge value: 20
  • Surges: 9
  • Speed 5
Senses:
  • Passive insight: 25
  • Passive perception: 20
Skills:
  • Acrobatics 5
  • Arcana 7
  • Athletics 4
  • Bluff 10
  • Diplomacy: 15
  • Dungeoneering 11
  • Endurance 7
  • Heal 20
  • History 12
  • Insight 16
  • Intimidate 10
  • Nature 11
  • Perception 11
  • Religion 14
  • Stealth 5
  • Streetwise 10
  • Thievery 5
Feats:
  • Harbinger of Rebirth: Gain +2 to Heal, allies within 5 squares get +5 feat bonus to death saves
  • Ritual Caster: Master and perform rituals
  • Healers’ Implement: Add holy symbol enhancement bonus to healing powers
  • Power of Life: +2 to Heal
  • Combat Medic: Stabilize the dead as a minor action, +2 to Heal checks
  • Restful Healing: Maximize healing between encounters
  • Pulse of Life: Gain Pulse of Life power
  • Human Perseverance: +1 to saving throws
  • Iron Will: +2 to Will
  • Defensive Healing Word: Bonus to recipient’s defenses when you use healing word
At Will Powers
  • Astral Seal: Divine, Healing, Implement. Standard action. Range 5, one creature target. Attack: 14 (wisdom+2) vs Reflex. Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before your next turn regains hit points equal to 2 + charisma mod (+4).
  • Lance of Faith: Divine, Implement, Radiant. Standard action. Range 5, one creature target. Attack: 12 (wisdom) vs Reflex. Hit: 1d8 + wisdom mod (+5) radiant damage and one ally I can see gains a +2 power bonus to his next attack roll against the target.
  • Sacred Flame: Divine, Implement, Radiant. Standard action. Range 5, one creature target. Attack: 12 (wisdom) vs Reflex. 1d6 + wisdom mod (+5) damage and one ally I can see chooses to gain temporary hit points equal to my charisma mod (+4) + 1/2 your level or make a saving throw.
Encounter Powers
  • Divine Fortune (Channel Divinity)
  • Healer’s Mercy (Channel Divinity)
  • Healing Word
  • Cause Fear
  • Command
  • Price of Violence
  • Pulse of Life
  • Reversal of Fortunes
Daily Powers
  • Moment of Glory
  • Consecrated Ground
  • Rebuke Violence
Utility Powers
  • Cure Light Wounds
  • Cure Serious Wounds
  • Mass Cure Light Wounds
  • Miraculous Grace
Bio:

Her father is an old war hero. Since her mother died when she was little, she followed her father around, but was kept far enough to not see the horrors of battle. He has recently retired to the town of Hamilcon. She wants to become a great hero like her father was.

AFTER FIRST SESSION:

Portals opened and Charisse was thrown back. When she came to, she heard the noises of battle, human fighting human. At first, she fought to save her own life, since neither side recognized her form of dress, she might be an enemy.
One day, while fighting for her life, she saw the sun in the sky and knew she was on the wrong path, that she needed to take a kinder, gentler approach. After a few more days, she learned of Pelor and started healing the wounded and burying the dead in his name. She began to be know as a miracle worker, getting people back up that normally wouldn’t have.
When the war was over, she began traveling the world, helping those who needed it. She was growing older when brought a young man back from the brink of death. He thanked her by giving her eternal youth before vanishing into the distance, never to be seen again. There was one little problem with the youth; perhaps he made her a little too young…

Charisse Ambler

Breach Georgiana